The first commercial game I have worked on and released. As the principal programmer for 2.5 years, I was responsible for all feature additions, bugfixes and optimisations, as well as technical support for release.
Unity3D, Visual Studio C#, Adobe Photoshop
Fungus, UI Accessibility Plugin (UAP), Unity Vector Graphics
My submission for my Maths for Games assignment.
The math library, including matrix, vector, cross product, dot product, translate, scale and rotate are my own work, as is the scene and actor hierarchy classes.
The graphics library is the AIE bootstrap solution running on OpenGL. It provides the GPU interface and texture loading routines.
Art is royalty free, sourced online.
Visual Studio C++, Adobe Photoshop