The first commercial game I have worked on and released. As the principal programmer for 2.5 years, I was responsible for all feature additions, bugfixes and optimisations, as well as technical support for release.
Unity3D, Visual Studio C#, Adobe Photoshop
Fungus, UI Accessibility Plugin (UAP), Unity Vector Graphics
My team’s submission for our AIE Major Production project. The original game concept is my own, and was chosen by vote to enter major production.
I was one programmer of three, in a 7 person production team. I worked primarily on the UI, actor navigation and dynamic navmesh system, task management system, and core game loop.
Unity3D, Visual Studio C#, Clip Studio Paint