Scott Purcival

Game Programmer

July, 2016

Practice Production – Update #3

By on 31 July, 2016

Finally Getting Somewhere. As the title says, we seem to be making progress. The throwing mechanic is now all sorted, the animations are working, the HUD has begun to take shape with the throwing power bar and such. I added a tree and a log to the enclosure, and I now have a spawner working! […]

Practice Production – Update #2

By on 31 July, 2016

Wrestling with the Beast So last night I dove into Unreal and some Blueprint tutorials. I started with the version I pulled from the server and immediately realised the level was a pain to traverse due to no jump functionality. I figured this should be easy and a good place to start, so I set […]

Practice Production – Update #1

By on 27 July, 2016

Lost at Sea. Today is the second day of Practice Production for me. Last week we met as a group and came up with the idea of a game based around the late gorilla ‘Harambe’. As the tale of the gorilla goes, so does our game. You are Harambe the gorilla. Children are falling into […]