Scott Purcival

Game Programmer


Greenscreen Photo Booth

By on 21 March, 2021

The Inspiration Fun Palaces was an annual event run by Western Downs Libraries. I’ve covered this before, but for those who don’t know, it was essentially a STEAM showcase, which stands for Science Technology Engineering Art and Maths. When I first started at Western Downs Libraries in the role of Digital Support Officer, one of […]

Kinect Touchscreen

By on 21 March, 2021

The two week game. It started with an idea… Western Downs Libraries used to host an annual event for kids called ‘Fun Palaces’. Terrible name, great event. It was essentially a STEAM showcase, and for those who don’t know, STEAM stands for Science Technology Engineering Art and Maths. As Digital Support Officer for Western Downs […]

The Frog’s Princess…

By on 20 March, 2021

It has been quite a while since I have made a post here, but I have been keeping myself busy! For the past 2 and a half years, I have been working with the team from Joy Everafter Stories (formerly Kathy Smart Game Design) as the principal programmer on Frog’s Princess, an interactive storybook based […]

Long time, no post…

By on 24 February, 2019

Long time, no post… So it has been quite a while since I found the time to post here – but that doesn’t mean nothing has been going on!Since my last post I have graduated from my Advanced Diploma of Professional Game Development, with our major project “Jeeves: A Butler’s Tale”, which I will post […]

The Dark

By on 10 March, 2018

The Dark A bit of a late post for me, so I will make it a postmortem, i suppose. I started working on The Dark as my first assignment while studying at AIE. It was to be a text adventure showcasing all of the skills we had mastered over the 6 month duration of the […]

The Ballmer Peak (Part 2)

By on 20 January, 2018

The Ballmer Peak (pt. 2) -LAST WEEK- So I took a short break from working on Ballmer Peak for a couple of weeks, then I came back to it. At this point it was early in the new year, and as I had made a promise to myself to release something to the app store, […]

HowTo: Change Region Code on Samsung Gear S3

By on 29 December, 2017

YAAAY SAMSUNG PAY! 😀 UPDATE: I have been told there is a new, safer method than the one below which requires no flashing and minimal chance of bricking. I HAVE NOT tried this new method, but it can be found here. Hey All, I’m happy to say that I have successfully converted my cheaper UAE […]

The Ballmer Peak

By on 19 December, 2017

The Ballmer Peak At the start of this year, I promised myself that I would release a game to the app store by the end of the year. I started out working on ‘Tower’ – which was progressing really quite well, however, I hit a roadblock with art. I progressed as far as the free […]

2nd Place at NASA Space Apps! :O

By on 24 May, 2017

Kickin it for NASA   So a very late update for this one – mind you that depends on how you look at things, for me the NASA Space Apps experience is still far from over. We still have 12 weeks of MoonshotX to go, a day of Academy Xi and a weekend of Coder Factory […]

The Tower – update #3

By on 17 April, 2017

The Tower! update #3   To be honest, I usually post these updates so late at night, I have trouble remembering what I have and have not released. It’s only when I get feedback about issues that I fixed 3 builds ago that I realise the releases are lagging behind :O Anyway, here are the […]