Scott Purcival

Game Programmer


The Dark

By on 10 March, 2018

The Dark A bit of a late post for me, so I will make it a postmortem, i suppose. I started working on The Dark as my first assignment while studying at AIE. It was to be a text adventure showcasing all of the skills we had mastered over the 6 month duration of the […]

2nd Place at NASA Space Apps! :O

By on 24 May, 2017

Kickin it for NASA   So a very late update for this one – mind you that depends on how you look at things, for me the NASA Space Apps experience is still far from over. We still have 12 weeks of MoonshotX to go, a day of Academy Xi and a weekend of Coder Factory […]

The Tower – update #3

By on 17 April, 2017

The Tower! update #3   To be honest, I usually post these updates so late at night, I have trouble remembering what I have and have not released. It’s only when I get feedback about issues that I fixed 3 builds ago that I realise the releases are lagging behind :O Anyway, here are the […]

The Tower! Update #2

By on 15 April, 2017

The Tower! update #2   Many hours of work and many major changes to the game. It is now actually what one could classify as a *game* – with level progression, win conditions and the like. We now have game levels which increase in difficulty the higher you go, a persistent player character throughout the […]

The Tower!

By on 4 April, 2017

The Tower… post 1.   Currently a work in progress for my Cross Platform Development subject, the game is set to be a diablo-esque dungeon crawler for mobile. Take on The Tower and prove yourself to be the greatest hero of all time! Download Here! (Android .apk) Download Here! (Windows .exe) Share List

GoFarts Kart Fartin!

By on 24 October, 2016

Old Pharts in Karts A week of hard sprint down and our game is finally looking and playing like a game! With only one week left to polish (and I may have accepted the challenge to create online multiplayer…) this is our latest critically acclaimed build! Consider it as GoFarts alpha. This is a lot […]


By on 4 September, 2016

ASSteroids! So we had to make a game/demo graphical application for Maths for Games to show off our matrix library. I figured something simple would do, something like Pong, Pac-Man… Asteroids! But I didn’t wan’t it to be just an Asteroids clone bit for bit… so I got thinking… Asteroids… ASSteroids… ASS Steroids? and yeah… […]

Practice Production – Update #1

By on 27 July, 2016

Lost at Sea. Today is the second day of Practice Production for me. Last week we met as a group and came up with the idea of a game based around the late gorilla ‘Harambe’. As the tale of the gorilla goes, so does our game. You are Harambe the gorilla. Children are falling into […]