Scott Purcival

Game Programmer


The Frog’s Princess…

By on 20 March, 2021

It has been quite a while since I have made a post here, but I have been keeping myself busy! For the past 2 and a half years, I have been working with the team from Joy Everafter Stories (formerly Kathy Smart Game Design) as the principal programmer on Frog’s Princess, an interactive storybook based […]

Practice Production – Update #5 – Final Submission

By on 8 August, 2016

Ave Maria Final submission / presentation today! The team worked really hard for the last week push, and we got a great deal of features into the final submission. Not everything we wanted to, but the game shows great promise. We learned a great deal about Perforce and working as a team. The instructors seemed […]

Practice Production – Update #4 – Presentation!

By on 1 August, 2016

Facepalm. So we get into class. The guys have done heaps of amazing work to the game during the day, while I was at work, but I made my self available in discord most of the day, where possible. The game looks great, and it plays great! But it has this nagging bug where it […]

Practice Production – Update #3

By on 31 July, 2016

Finally Getting Somewhere. As the title says, we seem to be making progress. The throwing mechanic is now all sorted, the animations are working, the HUD has begun to take shape with the throwing power bar and such. I added a tree and a log to the enclosure, and I now have a spawner working! […]

Practice Production – Update #2

By on 31 July, 2016

Wrestling with the Beast So last night I dove into Unreal and some Blueprint tutorials. I started with the version I pulled from the server and immediately realised the level was a pain to traverse due to no jump functionality. I figured this should be easy and a good place to start, so I set […]